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API > API/Plugins > API/Plugins/ChaosFleshEngine
Compute Framework Data Provider for reading skeletal mesh.
| Name | UDIFleshDeformerDataProvider |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/DataInterfaces/DIFleshDeformer.h |
| Include Path | #include "DataInterfaces/DIFleshDeformer.h" |
Syntax
UCLASS (BlueprintType, EditInlineNew, Category=ComputeFramework)
class UDIFleshDeformerDataProvider : public UComputeDataProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UComputeDataProvider → UDIFleshDeformerDataProvider
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FleshDeformerParameters | FFleshDeformerParameters | DataInterfaces/DIFleshDeformer.h | ||
| FleshMesh | TObjectPtr< UDeformableTetrahedralComponent > | DataInterfaces/DIFleshDeformer.h |
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| SkinnedMesh | TObjectPtr< USkinnedMeshComponent > | DataInterfaces/DIFleshDeformer.h |
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| StaticMesh | TObjectPtr< UStaticMeshComponent > | DataInterfaces/DIFleshDeformer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComputeDataProviderRenderProxy * GetRenderProxy() |
DataInterfaces/DIFleshDeformer.h |