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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FSolverTimingGroup |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverGroups.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableSolverGroups.h" |
Syntax
USTRUCT (BlueprintType )
struct FSolverTimingGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoThreadedAdvance | bool | ChaosFlesh/ChaosDeformableSolverGroups.h |
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| ExecutionModel | EDeformableExecutionModel | ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic. | ChaosFlesh/ChaosDeformableSolverGroups.h |
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| FixTimeStep | bool | ChaosFlesh/ChaosDeformableSolverGroups.h |
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| NumSolverIterations | int32 | ChaosFlesh/ChaosDeformableSolverGroups.h |
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| NumSubSteps | int32 | ChaosFlesh/ChaosDeformableSolverGroups.h |
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| TimeStepSize | float | ChaosFlesh/ChaosDeformableSolverGroups.h |
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