| bEnableRigBoundRaycasts |
bool |
|
ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
|
| bTestDownOnly |
bool |
|
ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
|
| CollisionChannel |
TEnumAsByte< ECollisionChannel > |
|
ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
|
| EnvironmentCollisionsSkipList |
TArray< TWeakObjectPtr< UPrimitiveComponent > > |
Objects to skip if hit during `DetectEnvironmentCollisions()_. |
ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- Category="Physics"
|
| MaxNumTests |
int32 |
|
ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
|
| TestRange |
float |
|
ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
|