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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FRigBoundRayCasts |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableGameplayComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableGameplayComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigBoundRayCasts
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableRigBoundRaycasts | bool | ChaosFlesh/ChaosDeformableGameplayComponent.h |
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| bTestDownOnly | bool | ChaosFlesh/ChaosDeformableGameplayComponent.h |
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| CollisionChannel | TEnumAsByte< ECollisionChannel > | ChaosFlesh/ChaosDeformableGameplayComponent.h |
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| EnvironmentCollisionsSkipList | TArray< TWeakObjectPtr< UPrimitiveComponent > > | Objects to skip if hit during `DetectEnvironmentCollisions()_. | ChaosFlesh/ChaosDeformableGameplayComponent.h |
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| MaxNumTests | int32 | ChaosFlesh/ChaosDeformableGameplayComponent.h |
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| TestRange | float | ChaosFlesh/ChaosDeformableGameplayComponent.h |
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