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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FFleshSimulationSpaceGroup |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FFleshSimulationSpaceGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SimSpace | TEnumAsByte< ChaosDeformableSimSpace > | Space the simulation will run in. | ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
|
| SimSpaceBoneName | FName | Bone from the associated skeletal mesh (indicated by RestCollection.TargetSkeletalMesh) to use as the space the sim runs in. | ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
|
| SimSpaceSkeletalMesh | TObjectPtr< USkeletalMesh > | The skeletal mesh to use pull the `SimSpaceBoneName_ from. | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | |
| SimSpaceTransformGlobalIndex | int32 | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
| SimSpaceTransformIndex | int32 | ChaosFlesh/ChaosDeformableTetrahedralComponent.h |