| SimSpace |
TEnumAsByte< ChaosDeformableSimSpace > |
Space the simulation will run in. |
ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
- EditAnywhere
- Category="Physics"
|
| SimSpaceBoneName |
FName |
Bone from the associated skeletal mesh (indicated by RestCollection.TargetSkeletalMesh) to use as the space the sim runs in. |
ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
- EditAnywhere
- Category="Physics"
- Meta=(GetOptions="GetSimSpaceBoneNameOptions", EditCondition="SimSpace == ChaosDeformableSimSpace::Bone")
|
| SimSpaceSkeletalMesh |
TObjectPtr< USkeletalMesh > |
The skeletal mesh to use pull the `SimSpaceBoneName_ from. |
ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
|
| SimSpaceTransformGlobalIndex |
int32 |
|
ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
|
| SimSpaceTransformIndex |
int32 |
|
ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
|