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FFleshAssetEdit Structured RestCollection access where the scope of the object controls serialization back into the dynamic collection
Name
FFleshAssetEdit
Type
class
Header File
/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshAsset.h
Include Path
#include "ChaosFlesh/FleshAsset.h"
Syntax
class FFleshAssetEdit
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FFleshAssetEdit
(
UFleshAsset * InAsset,
FPostEditFunctionCallback InCallable
)
ChaosFlesh/FleshAsset.h
Destructors
Typedefs
Name
Type
Remarks
Include Path
FPostEditFunctionCallback
TFunctionRef < void()>
ChaosFlesh/FleshAsset.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
UFleshAsset
friend
ChaosFlesh/FleshAsset.h
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
Asset
UFleshAsset *
ChaosFlesh/FleshAsset.h
PostEditCallback
FPostEditFunctionCallback
ChaosFlesh/FleshAsset.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
FFleshCollection * GetFleshCollection()
ChaosFlesh/FleshAsset.h