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Tick function that does post physics work on deformable components. This executes in EndPhysics (after physics is done)
| Name | FDeformableEndTickFunction |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverThreading.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableSolverThreading.h" |
Syntax
USTRUCT ()
struct FDeformableEndTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FDeformableEndTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeformableSolverComponent | UDeformableSolverComponent * | ChaosFlesh/ChaosDeformableSolverThreading.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Function used to describe this tick for active tick reporting. | ChaosFlesh/ChaosDeformableSolverThreading.h | |
virtual FString DiagnosticMessage () |
Abstract function to describe this tick. | ChaosFlesh/ChaosDeformableSolverThreading.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Abstract function to execute the tick. | ChaosFlesh/ChaosDeformableSolverThreading.h |