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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FDataflowFleshSolverProxy |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableSolverComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataflowFleshSolverProxy : public FDataflowPhysicsSolverProxy
Inheritance Hierarchy
- FDataflowSimulationProxy → FDataflowPhysicsSolverProxy → FDataflowFleshSolverProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowFleshSolverProxy
(
Chaos::Softs::FDeformableSolverProperties InProp |
ChaosFlesh/ChaosDeformableSolverComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDataflowFleshSolverProxy() |
ChaosFlesh/ChaosDeformableSolverComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Solver | TUniquePtr< Chaos::Softs::FDeformableSolver > | Chaos deformable solver that will be used in the component | ChaosFlesh/ChaosDeformableSolverComponent.h |
Functions
Public
Overridden from FDataflowPhysicsSolverProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AdvanceSolverDatas
(
const float DeltaTime |
ChaosFlesh/ChaosDeformableSolverComponent.h | ||
virtual float GetTimeStep() |
ChaosFlesh/ChaosDeformableSolverComponent.h |
Overridden from FDataflowSimulationProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UScriptStruct * GetScriptStruct() |
ChaosFlesh/ChaosDeformableSolverComponent.h | ||
virtual bool IsValid() |
ChaosFlesh/ChaosDeformableSolverComponent.h |