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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USimulationAsset
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/SimulationAsset.h |
| Include | #include "ChaosFlesh/SimulationAsset.h" |
Syntax
UCLASS&40;CustomConstructor&41;
class USimulationAsset : public UObject
Remarks
UObject wrapper for the dynamic attributes that are inputs to the tetrahedral simulation.
Constructors
| Type | Name | Description | |
|---|---|---|---|
USimulationAsset
(
const FObjectInitializer& ObjectInitializer |
|||
USimulationAsset
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FManagedArrayCollection * | |||
| FManagedArrayCollection * | |||
| TManagedArray< int32 > & | |||
| void | Init () |
||
| void | Reset
(
const FManagedArrayCollection* InCopyFrom |
||
| void | ResetAttributesFrom
(
const FManagedArrayCollection* InCopyFrom |