Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFleshDynamicAsset
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshDynamicAsset.h |
| Include | #include "ChaosFlesh/FleshDynamicAsset.h" |
Syntax
UCLASS&40;CustomConstructor&41;
class UFleshDynamicAsset : public UObject
Remarks
UObject wrapper for the dynamic attributes from the tetrahedral simulation.
FVectorArray Vertex = GetAttribute
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFleshDynamicAsset
(
const FObjectInitializer& ObjectInitializer |
|||
UFleshDynamicAsset
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TManagedArray< FVector3f > * | |||
| const FManagedArrayCollection * | |||
| FManagedArrayCollection * | |||
| TManagedArray< int32 > & | |||
| TManagedArray< FVector3f > & | GetPositions () |
||
| void | Init () |
||
| void | Reset
(
const FManagedArrayCollection* InCopyFrom |
||
| void | ResetAttributesFrom
(
const FManagedArrayCollection* InCopyFrom |