Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UFleshAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Rendering"&41;
TObjectPtr< USkeletalMesh > TargetDeformationSkeleton
Remarks
Skeleton to use with the flesh deformer or `GetSkeletalMeshEmbeddedPositions()_ on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.