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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UDeformableTetrahedralComponent
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformableTetrahedralComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Physics"&41;
TArray< FVector > GetSkeletalMeshEmbeddedPositions
&40;
const ChaosDeformableBindingOption Format,
const FTransform TargetDeformationSkeletonOffset,
const FName TargetBone,
const float SimulationBlendWeight
&41; const
Remarks
Get the current positions of the transformation hierarchy from TargetDeformationSkeleton_, deformed by the tetrahedral mesh. Results can be in world space postions/deltas, component space positions/deltas, or bone space positions/deltas. If a bone space is desired TargetBone_ must indicate which bone to use. TargetDeformationSkeletonOffset is an offset transform that moves the `TargetDeformationSkeleton_ to be co-located with the flesh mesh.