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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UDeformableSolverComponent
- UActorComponent::ShouldCreatePhysicsState()
- UDeformableSolverComponent::ShouldCreatePhysicsState()
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformableSolverComponent.h" |
virtual bool ShouldCreatePhysicsState() const
Remarks
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case