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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UDeformableSolverComponent
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformableSolverComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformableSolverComponent.cpp |
UFUNCTION (CallInEditor, BlueprintCallable, Category="Physics")
void ResetSimulationProperties
(
const FSolverTimingGroup & TimingGroup,
const FSolverEvolutionGroup & EvolutionGroup,
FSolverCollisionsGroup CollisionsGroup,
FSolverConstraintsGroup ConstraintsGroup,
FSolverForcesGroup ForcesGroup,
FSolverDebuggingGroup DebuggingGroup,
FSolverMuscleActivationGroup MuscleActivationGroup
)
Remarks
Stop the simulation, and keep the cloth in its last pose.