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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UDeformablePhysicsComponent
- UActorComponent::ShouldCreatePhysicsState()
- UPrimitiveComponent::ShouldCreatePhysicsState()
- UDeformablePhysicsComponent::ShouldCreatePhysicsState()
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformablePhysicsComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformablePhysicsComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformablePhysicsComponent.cpp |
virtual bool ShouldCreatePhysicsState&40;&41; const
Remarks
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case