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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UDeformablePhysicsComponent
- UActorComponent::HasValidPhysicsState()
- UPrimitiveComponent::HasValidPhysicsState()
- UDeformablePhysicsComponent::HasValidPhysicsState()
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformablePhysicsComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformablePhysicsComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformablePhysicsComponent.cpp |
virtual bool HasValidPhysicsState&40;&41; const
Remarks
Used to check that DestroyPhysicsState() is working correctly