 |
bool |
bAllowSliding |
Anisotropic springs will allow sliding on the triangle |
 |
bool |
bCollideWithFullmesh |
Do self collision with kinematic triangles as well |
 |
bool |
bDoSpringCollision |
If uses component-component spring collision |
 |
float |
CollisionSearchRadius |
Search radius for point triangle collision pairs |
 |
FInComponentSpringCollisionGroup |
InComponentSpringCollision |
In-component spring self collision detection parameters |
 |
float |
SpringCollisionStiffness |
Collision spring stiffness; larger value will stop penetration better |