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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformableSolverComponent.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSolverTimingGroup
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDoThreadedAdvance | ||
| EDeformableExecutionModel | ExecutionModel | ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic. | |
| bool | FixTimeStep | ||
| int32 | NumSolverIterations | ||
| int32 | NumSubSteps | ||
| float | TimeStepSize |