Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableGameplayComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformableGameplayComponent.h" |
Syntax
USTRUCT&40;&41;
struct FRigBoundRayCasts
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableRigBoundRaycasts | ||
| bool | bTestDownOnly | ||
| TEnumAsByte< ECollisionChannel > | CollisionChannel | ||
| TArray< TWeakObjectPtr< UPrimitiveComponent > > | EnvironmentCollisionsSkipList | Objects to skip if hit during `DetectEnvironmentCollisions()_. | |
| int32 | MaxNumTests | ||
| float | TestRange |