Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FFleshSimulationSpaceGroup
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< ChaosDeformableSimSpace > | SimSpace | Space the simulation will run in. | |
| FName | SimSpaceBoneName | Bone from the associated skeletal mesh (indicated by RestCollection.TargetSkeletalMesh) to use as the space the sim runs in. | |
| TObjectPtr< USkeletalMesh > | SimSpaceSkeletalMesh | The skeletal mesh to use pull the `SimSpaceBoneName_ from. | |
| int32 | SimSpaceTransformGlobalIndex | ||
| int32 | SimSpaceTransformIndex |