Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/FChaosFleshDeformableGPUManager > API/Plugins/ChaosFleshEngine/ChaosFlesh/FChaosFleshDeformableGPUManager/FBindingsBuffer
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosFleshDeformerBufferManager.h |
| Include | #include "ChaosFlesh/ChaosFleshDeformerBufferManager.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosFleshDeformerBufferManager.cpp |
bool UpdateVertices
&40;
const TArray< FVector3f > & DenseVertex
&41;
Remarks
Update local sparse vertices buffer from dense vertices, and uploads to GPU. Returns true_ if DenseVertex_ differs from prior values.