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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/FChaosFleshDeformableGPUManager > API/Plugins/ChaosFleshEngine/ChaosFlesh/FChaosFleshDeformableGPUManager/FBindingsBuffer
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosFleshDeformerBufferManager.h |
| Include | #include "ChaosFlesh/ChaosFleshDeformerBufferManager.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosFleshDeformerBufferManager.cpp |
bool InitData
&40;
const TManagedArrayAccessor< FIntVector4 > &42; ParentsArray,
const TManagedArrayAccessor< FVector4f > &42; WeightsArray,
const TManagedArrayAccessor< FVector3f > &42; OffsetArray,
const TManagedArrayAccessor< float > &42; MaskArray,
const TManagedArray< FVector3f > &42; RestVerticesArray,
const TManagedArray< FVector3f > &42; VerticesArray
&41;
Remarks
Initialize GPU buffers.