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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/ADeformableCollisionsActor
- UObject::PreEditChange()
- AActor::PreEditChange()
- ADeformableCollisionsActor::PreEditChange()
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableCollisionsActor.h |
| Include | #include "ChaosFlesh/ChaosDeformableCollisionsActor.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformableCollisionsActor.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
| Name | Description |
|---|---|
| PropertyThatWillChange | Property that will be changed |