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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosCache > API/Plugins/ChaosFleshEngine/ChaosCache/FFleshCacheAdapter
- FComponentCacheAdapter::SetRestState()
- FFleshCacheAdapter::SetRestState()
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosCache/FleshComponentCacheAdapter.h |
| Include | #include "ChaosCache/FleshComponentCacheAdapter.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosCache/FleshComponentCacheAdapter.cpp |
virtual void SetRestState
&40;
UPrimitiveComponent &42; InComponent,
UChaosCache &42; InCache,
const FTransform & InRootTransform,
Chaos::FReal InTime
&41; const
Remarks
Called from the game thread to set rest state from an evaluated time in the cache.