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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosCache > API/Plugins/ChaosFleshEngine/ChaosCache/FFleshCacheAdapter
- FComponentCacheAdapter::InitializeForLoad()
- FFleshCacheAdapter::InitializeForLoad()
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosCache/FleshComponentCacheAdapter.h |
| Include | #include "ChaosCache/FleshComponentCacheAdapter.h" |
virtual void InitializeForLoad
(
UPrimitiveComponent * InComponent,
FObservedComponent & InObserved
)
Remarks
Called from the game thread to initialize a component and cache ready to load a cache at a given frame