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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | AFleshActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshActor.h |
| Include Path | #include "ChaosFlesh/FleshActor.h" |
Syntax
UCLASS ()
class AFleshActor :
public AActor ,
public IDeformableInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AFleshActor
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AFleshActor
(
const FObjectInitializer& ObjectInitializer |
ChaosFlesh/FleshActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FleshComponent | TObjectPtr< UFleshComponent > | ChaosFlesh/FleshActor.h |
|
|
| PreEditChangePrimarySolver | ADeformableSolverActor * | ChaosFlesh/FleshActor.h | ||
| PrimarySolver | TObjectPtr< ADeformableSolverActor > | ChaosFlesh/FleshActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnableSimulation
(
ADeformableSolverActor* Actor |
ChaosFlesh/FleshActor.h |
|
|
UFleshComponent * GetFleshComponent() |
ChaosFlesh/FleshActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosFlesh/FleshActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ChaosFlesh/FleshActor.h | ||
virtual void PreEditChange
(
FProperty* PropertyThatWillChange |
ChaosFlesh/FleshActor.h |
Overridden from IDeformableInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
ChaosFlesh/FleshActor.h |