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API > API/Plugins > API/Plugins/ChaosClothAssetTools
Having a cloth factory allows the cloth asset to be created from the Editor's menus.
| Name | UChaosClothAssetFactory |
| Type | class |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Public/ChaosClothAsset/ClothAssetFactory.h |
| Include Path | #include "ChaosClothAsset/ClothAssetFactory.h" |
Syntax
UCLASS (MinimalAPI, Experimental)
class UChaosClothAssetFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UChaosClothAssetFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosClothAssetFactory
(
const FObjectInitializer& ObjectInitializer |
ChaosClothAsset/ClothAssetFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
UFactory Interface | ChaosClothAsset/ClothAssetFactory.h | |
virtual bool FactoryCanImport
(
const FString& Filename |
ChaosClothAsset/ClothAssetFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
ChaosClothAsset/ClothAssetFactory.h | ||
virtual FString GetDefaultNewAssetName() |
ChaosClothAsset/ClothAssetFactory.h | ||
virtual bool ShouldShowInNewMenu() |
ChaosClothAsset/ClothAssetFactory.h |