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API > API/Plugins > API/Plugins/ChaosClothAssetTools > API/Plugins/ChaosClothAssetTools/FClothPatternToDynamicMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Convert
(
const TSharedRef< const FManagedArrayCollection > ClothCollection, |
ChaosClothAsset/ClothPatternToDynamicMesh.h | ||
void Convert
(
const UChaosClothAsset* ClothAssetMeshIn, |
ChaosClothAsset/ClothPatternToDynamicMesh.h |
Convert(const TSharedRef< const FManagedArrayCollection >, int32, EClothPatternVertexType, UE::Geometry::FDynamicMesh3 &, bool, int32)
| Name | Convert |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Public/ChaosClothAsset/ClothPatternToDynamicMesh.h |
| Include Path | #include "ChaosClothAsset/ClothPatternToDynamicMesh.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Private/ChaosClothAsset/ClothPatternToDynamicMesh.cpp |
void Convert
(
const TSharedRef < const FManagedArrayCollection > ClothCollection,
int32 PatternIndex,
EClothPatternVertexType VertexDataType,
UE::Geometry::FDynamicMesh3 & MeshOut,
bool bDisableAttributes,
int32 MaterialOffset
)
Convert(const UChaosClothAsset *, int32, int32, EClothPatternVertexType, UE::Geometry::FDynamicMesh3 &, int32)
| Name | Convert |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Public/ChaosClothAsset/ClothPatternToDynamicMesh.h |
| Include Path | #include "ChaosClothAsset/ClothPatternToDynamicMesh.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Private/ChaosClothAsset/ClothPatternToDynamicMesh.cpp |
void Convert
(
const UChaosClothAsset * ClothAssetMeshIn,
int32 LODIndex,
int32 PatternIndex,
EClothPatternVertexType VertexDataType,
UE::Geometry::FDynamicMesh3 & MeshOut,
int32 MaterialOffset
)