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API > API/Plugins > API/Plugins/ChaosClothAssetTools > API/Plugins/ChaosClothAssetTools/ChaosClothAsset
References
| Module | ChaosClothAssetTools |
| Header | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Public/ChaosClothAsset/ClothPatternVertexType.h |
| Include | #include "ChaosClothAsset/ClothPatternVertexType.h" |
Syntax
namespace UE
{
namespace Chaos
{
namespace ClothAsset
{
enum EClothPatternVertexType
&123;
Sim2D = 0,
Sim3D = 1,
Render = 2,
&125;
}
}
}
Values
| Name | Description |
|---|---|
| Sim2D | |
| Sim3D | |
| Render |
Remarks
The cloth editor mode toolkit is responsible for the panel on the side in the cloth editor that shows mode and tool properties. Tool buttons would go in Init(). NOTE: the cloth editor has two separate viewports/worlds/modemanagers/toolscontexts, so we need to track which one is currently active.