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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/UChaosClothAssetInteractor
Description
Set the string value for a property (if it exists). This is typically the map name associated with a property. All LODs will be set when LODIndex = -1.
| Name | SetStringPropertyValue |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAssetInteractor.h |
| Include Path | #include "ChaosClothAsset/ClothAssetInteractor.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAssetInteractor.cpp |
UFUNCTION (BlueprintCallable, Category=ClothProperty)
void SetStringPropertyValue
(
const FName PropertyName,
int32 LODIndex,
const FString & Value
)