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API > API/Plugins > API/Plugins/ChaosClothAssetEngine
A modular interface to provide ways to build a SkeletalMesh from a DynamicMesh, which can be used to build a SkeletalMesh from a ClothCollection. This cannot be done in a non Editor module due to the required dependency being in a Developper folder, and instead is exposed as a modular feature in order to be called from the UChaosClothAssetBase engine class.
| Name | IClothAssetSkeletalMeshConverterClassProvider |
| Type | class |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/SkeletalMeshConverterClassProvider.h |
| Include Path | #include "ChaosClothAsset/SkeletalMeshConverterClassProvider.h" |
Syntax
class IClothAssetSkeletalMeshConverterClassProvider : public IModularFeature
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FeatureName | const FName | ChaosClothAsset/SkeletalMeshConverterClassProvider.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubclassOf< UClothAssetSkeletalMeshConverter > GetClothAssetSkeletalMeshConverter() |
ChaosClothAsset/SkeletalMeshConverterClassProvider.h |