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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/FClothEngineTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 CalculateReferenceBoneIndex
(
const TArray< int32 >& UsedBones, |
Calculate ReferenceBone from bone closest to the root of all used bones | ChaosClothAsset/ClothEngineTools.h | |
static int32 CalculateReferenceBoneIndex
(
const TSharedRef< const FManagedArrayCollection >& ClothCollection, |
Calculate ReferenceBone from bone closest to the root of all used weighted sim bones in a collection | ChaosClothAsset/ClothEngineTools.h |
CalculateReferenceBoneIndex(const TArray< int32 > &, const FReferenceSkeleton &)
Description
Calculate ReferenceBone from bone closest to the root of all used bones
| Name | CalculateReferenceBoneIndex |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothEngineTools.h |
| Include Path | #include "ChaosClothAsset/ClothEngineTools.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothEngineTools.cpp |
static int32 CalculateReferenceBoneIndex
(
const TArray < int32 > & UsedBones,
const FReferenceSkeleton & ReferenceSkeleton
)
CalculateReferenceBoneIndex(const TSharedRef< const FManagedArrayCollection > &, const FReferenceSkeleton &)
Description
Calculate ReferenceBone from bone closest to the root of all used weighted sim bones in a collection
| Name | CalculateReferenceBoneIndex |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothEngineTools.h |
| Include Path | #include "ChaosClothAsset/ClothEngineTools.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothEngineTools.cpp |
static int32 CalculateReferenceBoneIndex
(
const TSharedRef < const FManagedArrayCollection > & ClothCollection,
const FReferenceSkeleton & ReferenceSkeleton
)