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Private structure that contains all simulation properties runtime elements. These get created per cloth asset/outfit piece when the component is registered.
| Name | FChaosClothSimulationProperties |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothComponent.h |
| Include Path | #include "ChaosClothAsset/ClothComponent.h" |
Syntax
USTRUCT ()
struct FChaosClothSimulationProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosClothAsset/ClothComponent.h | |||
FChaosClothSimulationProperties
(
const TArray< TSharedRef< const FManagedArrayCollection > >& AssetPropertyCollections |
ChaosClothAsset/ClothComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClothOutfitInteractor | TObjectPtr< UChaosClothAssetInteractor > | ChaosClothAsset/ClothComponent.h |
|
|
| CollectionPropertyFacades | TArray< TSharedPtr<::Chaos::Softs::FCollectionPropertyFacade > > | ChaosClothAsset/ClothComponent.h | ||
| PropertyCollections | TArray< TSharedPtr< const FManagedArrayCollection > > | ChaosClothAsset/ClothComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const TArray< TSharedRef< const FManagedArrayCollection > >& AssetPropertyCollections |
ChaosClothAsset/ClothComponent.h |