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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAssetInteractor
References
| Module | ChaosClothAssetEngine |
| Header | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAssetInteractor.h |
| Include | #include "ChaosClothAsset/ClothAssetInteractor.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAssetInteractor.cpp |
UFUNCTION (BlueprintCallable, Category=ClothProperty)
void SetHighFloatValue
(
const FString & PropertyName,
int32 LODIndex,
float Value
)
Remarks
Set the high value for a weighted property (if it exists). All LODs will be set when LODIndex = -1.