Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAsset
- UObject::PostLoad()
- USkinnedAsset::PostLoad()
- UChaosClothAsset::PostLoad()
References
| Module | ChaosClothAssetEngine |
| Header | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h |
| Include | #include "ChaosClothAsset/ClothAsset.h" |
| Source | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAsset.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.