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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAsset
- USkinnedAsset::GetUVChannelData()
- UChaosClothAsset::GetUVChannelData()
References
| Module | ChaosClothAssetEngine |
| Header | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h |
| Include | #include "ChaosClothAsset/ClothAsset.h" |
| Source | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAsset.cpp |
virtual const FMeshUVChannelInfo &42; GetUVChannelData
&40;
int32 MaterialIndex
&41; const
Remarks
Returns the UV channel data for a given material index. Used by the texture streamer. This data applies to all lod-section using the same material. the data, or null if none exists.
Parameters
| Name | Description |
|---|---|
| MaterialIndex | the material index for which to get the data for. |