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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAsset/GetComposedRefPo-
- USkinnedAsset::GetComposedRefPoseMatrix()
- UChaosClothAsset::GetComposedRefPoseMatrix()
References
| Module | ChaosClothAssetEngine |
| Header | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h |
| Include | #include "ChaosClothAsset/ClothAsset.h" |
| Source | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAsset.cpp |
UFUNCTION&40;BlueprintGetter&41;
virtual FMatrix GetComposedRefPoseMatrix
&40;
FName InBoneName
&41; const
Remarks
Return the component orientation of a bone or socket.