Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/UChaosClothAsset/FBuilder
References
| Module | ChaosClothAssetEngine |
| Header | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAssetBuilder.h |
| Include | #include "ChaosClothAsset/ClothAssetBuilder.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAssetBuilder.cpp |
static void BuildLod
(
FSkeletalMeshLODModel & LODModel,
const UChaosClothAsset & ClothAsset,
int32 LodIndex,
const ITargetPlatform * TargetPlatform
)
Remarks
Build a FSkeletalMeshLODModel out of the cloth asset for the specified LOD index and specified platform.