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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset > API/Plugins/ChaosClothAssetEngine/ChaosClothAsset/FClothSimulationProxy
References
| Module | ChaosClothAssetEngine |
| Header | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothSimulationProxy.h |
| Include | #include "ChaosClothAsset/ClothSimulationProxy.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothSimulationProxy.cpp |
const TMap < int32 , FClothSimulData > & GetCurrentSimulationData_AnyThread() const
Remarks
Return a map of all simulation data as used by the skeletal rendering code. The map key is the rendering section's cloth index as set in FSkelMeshRenderSection::CorrespondClothAssetIndex, which is 0 for the entire cloth component since all of its sections share the same simulation data.