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API > API/Plugins > API/Plugins/ChaosClothAssetEditorTools > API/Plugins/ChaosClothAssetEditorTools/ChaosClothAsset > API/Plugins/ChaosClothAssetEditorTools/ChaosClothAsset/UClothTransferSk-_1
- USingleSelectionMeshEditingToolBuilder::CreateNewTool()
- UClothTransferSkinWeightsToolBuilder::CreateNewTool()
References
| Module | ChaosClothAssetEditorTools |
| Header | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Public/ChaosClothAsset/ClothTransferSkinWeightsTool.h |
| Include | #include "ChaosClothAsset/ClothTransferSkinWeightsTool.h" |
| Source | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Private/ChaosClothAsset/ClothTransferSkinWeightsTool.cpp |
virtual USingleSelectionMeshEditingTool &42; CreateNewTool
&40;
const FToolBuilderState & SceneState
&41; const
new Tool instance. Override this in subclasses to build a different Tool class type