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API > API/Plugins > API/Plugins/ChaosClothAssetEditorTools > API/Plugins/ChaosClothAssetEditorTools/ChaosClothAsset > API/Plugins/ChaosClothAssetEditorTools/ChaosClothAsset/UClothMeshSelect-
- UInteractiveToolBuilder::CanBuildTool()
- UClothMeshSelectionToolBuilder::CanBuildTool()
References
| Module | ChaosClothAssetEditorTools |
| Header | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Public/ChaosClothAsset/ClothMeshSelectionTool.h |
| Include | #include "ChaosClothAsset/ClothMeshSelectionTool.h" |
| Source | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Private/ChaosClothAsset/ClothMeshSelectionTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if a new Tool instance can be created
Parameters
| Name | Description |
|---|---|
| SceneState | the current scene selection state, etc |