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API > API/Plugins > API/Plugins/ChaosClothAssetEditorTools > API/Plugins/ChaosClothAssetEditorTools/ChaosClothAsset > API/Plugins/ChaosClothAssetEditorTools/ChaosClothAsset/UClothEditorWeig-_1
- UMeshSculptToolBase::FindHitTargetMeshTriangle()
- UClothEditorWeightMapPaintTool::FindHitTargetMeshTriangle()
References
| Module | ChaosClothAssetEditorTools |
| Header | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Public/ChaosClothAsset/ClothWeightMapPaintTool.h |
| Include | #include "ChaosClothAsset/ClothWeightMapPaintTool.h" |
| Source | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Private/ChaosClothAsset/ClothWeightMapPaintTool.cpp |
virtual int32 FindHitTargetMeshTriangle
&40;
const FRay3d & LocalRay
&41;
hit triangle at ray position - subclass should implement this for most brushes