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Convert a vertex weight map to an integer selection set.
| Name | FChaosClothAssetWeightMapToSelectionNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/WeightMapToSelectionNode.h |
| Include Path | #include "ChaosClothAsset/WeightMapToSelectionNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetWeightMapToSelectionNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetWeightMapToSelectionNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetWeightMapToSelectionNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/WeightMapToSelectionNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/WeightMapToSelectionNode.h |
|
|
| SelectionName | FString | The name of the select attribute that will be added to the collection. | ChaosClothAsset/WeightMapToSelectionNode.h |
|
| SelectionThreshold | float | Map values above this will be selected. | ChaosClothAsset/WeightMapToSelectionNode.h |
|
| SelectionType | EChaosClothAssetWeightMapConvertableSelectionType | The type of element the selection refers to | ChaosClothAsset/WeightMapToSelectionNode.h |
|
| WeightMapName | FString | The name of the Weight Map to convert. | ChaosClothAsset/WeightMapToSelectionNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetWeightMapToSelectionNode, |
ChaosClothAsset/WeightMapToSelectionNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/WeightMapToSelectionNode.h |