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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Support struct for storage of the extra data that doesn't fit inside a static mesh.
| Name | FChaosClothAssetUsdClothData |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/USDImportNode_v2.h |
| Include Path | #include "ChaosClothAsset/USDImportNode_v2.h" |
Syntax
USTRUCT ()
struct FChaosClothAssetUsdClothData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderPatterns | TMap< FName, TSet< int32 > > | ChaosClothAsset/USDImportNode_v2.h | ||
| RenderToSimPatterns | TMap< FName, TSet< FName > > | ChaosClothAsset/USDImportNode_v2.h | ||
| Sewings | TMap< FName, TSet< FIntVector2 > > | ChaosClothAsset/USDImportNode_v2.h | ||
| SimPatternFabricIndices | TMap< FName, int32 > | ChaosClothAsset/USDImportNode_v2.h | ||
| SimPatterns | TMap< FName, TSet< int32 > > | ChaosClothAsset/USDImportNode_v2.h | ||
| SimulationCollection | FManagedArrayCollection | ChaosClothAsset/USDImportNode_v2.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
ChaosClothAsset/USDImportNode_v2.h | ||
bool Serialize
(
FArchive& Ar |
ChaosClothAsset/USDImportNode_v2.h |