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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
| Name | FChaosClothAssetTransformUVsNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/TransformUVsNode.h |
| Include Path | #include "ChaosClothAsset/TransformUVsNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetTransformUVsNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetTransformUVsNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetTransformUVsNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/TransformUVsNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/TransformUVsNode.h |
|
|
| Pattern | int32 | Pattern to transform. All patterns will be used when set to -1. | ChaosClothAsset/TransformUVsNode.h |
|
| Rotation | float | Transform rotation angle in degrees. | ChaosClothAsset/TransformUVsNode.h |
|
| Scale | FVector2f | Transform scale. | ChaosClothAsset/TransformUVsNode.h |
|
| Translation | FVector2f | Transform translation. | ChaosClothAsset/TransformUVsNode.h |
|
| UVChannel | int32 | UV channel to transform. All UV channels will be used when set to -1. | ChaosClothAsset/TransformUVsNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetTransformUVsNode, |
ChaosClothAsset/TransformUVsNode.h | ||
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
ChaosClothAsset/TransformUVsNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/TransformUVsNode.h |