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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Refresh structure for push buton customization. Cloth terminal node to generate a cloth asset from a cloth collection.
| Name | FChaosClothAssetTerminalNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/TerminalNode.h |
| Include Path | #include "ChaosClothAsset/TerminalNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, DataflowTerminal))
struct FChaosClothAssetTerminalNode_v2 : public FDataflowTerminalNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowTerminalNode → FChaosClothAssetTerminalNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetTerminalNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/TerminalNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumInitialCollectionLods | int32 | ChaosClothAsset/TerminalNode.h | |
| NumRequiredInputs | int32 | ChaosClothAsset/TerminalNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionLods | TArray< FManagedArrayCollection > | Input cloth collection for this LOD. | ChaosClothAsset/TerminalNode.h | |
| Refresh | FDataflowFunctionProperty | Refresh the asset even if the ClothCollection hasn't changed. | ChaosClothAsset/TerminalNode.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClothCollectionChecksumValid | bool | This is for runtime onlyused to determine if only properties need to be updated. | ChaosClothAsset/TerminalNode.h | |
| ClothColllectionChecksum | uint32 | ChaosClothAsset/TerminalNode.h | ||
| LODTransitionDataCache | TArray< FChaosClothAssetLodTransitionDataCache > | ChaosClothAsset/TerminalNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetTerminalNode_v2, |
ChaosClothAsset/TerminalNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/TerminalNode.h |