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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Refresh structure for push buton customization. Cloth terminal node to generate a cloth asset from a cloth collection.
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| Name |
FChaosClothAssetTerminalNode_v2 |
| Type |
struct |
| Header File |
/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/TerminalNode.h |
| Include Path |
#include "ChaosClothAsset/TerminalNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, DataflowTerminal))
struct FChaosClothAssetTerminalNode_v2 : public FDataflowTerminalNode
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FChaosClothAssetTerminalNode_v2
(
const UE::Dataflow::FNodeParameters& InParam,
FGuid InGuid
)
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ChaosClothAsset/TerminalNode.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| NumInitialCollectionLods |
int32 |
|
ChaosClothAsset/TerminalNode.h |
| NumRequiredInputs |
int32 |
|
ChaosClothAsset/TerminalNode.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CollectionLods |
TArray< FManagedArrayCollection > |
Input cloth collection for this LOD. |
ChaosClothAsset/TerminalNode.h |
|
| Refresh |
FDataflowFunctionProperty |
Refresh the asset even if the ClothCollection hasn't changed. |
ChaosClothAsset/TerminalNode.h |
- EditAnywhere
- Transient
- Category="Cloth Asset Terminal"
- Meta=(DisplayName="Refresh Asset", ButtonImage="Icons.Refresh")
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Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bClothCollectionChecksumValid |
bool |
This is for runtime onlyused to determine if only properties need to be updated. |
ChaosClothAsset/TerminalNode.h |
|
| ClothColllectionChecksum |
uint32 |
|
ChaosClothAsset/TerminalNode.h |
|
| LODTransitionDataCache |
TArray< FChaosClothAssetLodTransitionDataCache > |
|
ChaosClothAsset/TerminalNode.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
ChaosClothAsset/TerminalNode.h |
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FName
(
"FClothCollection"
)
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ChaosClothAsset/TerminalNode.h |
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