Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Import a static mesh asset into the cloth collection simulation and/or render mesh containers.
| Name | FChaosClothAssetStaticMeshImportNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/StaticMeshImportNode.h |
| Include Path | #include "ChaosClothAsset/StaticMeshImportNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetStaticMeshImportNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetStaticMeshImportNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetStaticMeshImportNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/StaticMeshImportNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportRenderMesh | bool | Import static mesh data as render mesh data. | ChaosClothAsset/StaticMeshImportNode.h |
|
| bImportSimMesh | bool | Import static mesh data as a simulation mesh data. | ChaosClothAsset/StaticMeshImportNode.h |
|
| Collection | FManagedArrayCollection | ChaosClothAsset/StaticMeshImportNode.h |
|
|
| LODIndex | int32 | Which static mesh Lod to import. | ChaosClothAsset/StaticMeshImportNode.h |
|
| Reimport | FDataflowFunctionProperty | Reimport the imported static mesh asset. | ChaosClothAsset/StaticMeshImportNode.h |
|
| RenderMeshSection | int32 | Material section to import as render mesh data. Use -1 to import all sections. | ChaosClothAsset/StaticMeshImportNode.h |
|
| SimMeshSection | int32 | Material section to import as sim mesh data. Use -1 to import all sections. | ChaosClothAsset/StaticMeshImportNode.h |
|
| StaticMesh | TObjectPtr< const UStaticMesh > | The Static Mesh to import from. | ChaosClothAsset/StaticMeshImportNode.h |
|
| UVChannel | int32 | UV channel of the static mesh to import the 2D simulation mesh patterns from. | ChaosClothAsset/StaticMeshImportNode.h |
|
| UVScale | FVector2f | Apply this scale to the UVs when populating Sim Mesh positions. | ChaosClothAsset/StaticMeshImportNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetStaticMeshImportNode_v2, |
ChaosClothAsset/StaticMeshImportNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/StaticMeshImportNode.h |