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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Replace the current physics assets to collide the simulation mesh against.
| Name | FChaosClothAssetSetPhysicsAssetNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SetPhysicsAssetNode.h |
| Include Path | #include "ChaosClothAsset/SetPhysicsAssetNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSetPhysicsAssetNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSetPhysicsAssetNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSetPhysicsAssetNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SetPhysicsAssetNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/SetPhysicsAssetNode.h |
|
|
| PhysicsAsset | TObjectPtr< UPhysicsAsset > | The physics asset to assign to the Cloth Collection. | ChaosClothAsset/SetPhysicsAssetNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSetPhysicsAssetNode, |
ChaosClothAsset/SetPhysicsAssetNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/SetPhysicsAssetNode.h |