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Convert an integer index selection to a vertex weight map where different map values can be set for selected and unselected vertices.
| Name | FChaosClothAssetSelectionToWeightMapNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SelectionToWeightMapNode.h |
| Include Path | #include "ChaosClothAsset/SelectionToWeightMapNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSelectionToWeightMapNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSelectionToWeightMapNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSelectionToWeightMapNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SelectionToWeightMapNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/SelectionToWeightMapNode.h |
|
|
| SelectedValue | float | The value selected vertices receive. | ChaosClothAsset/SelectionToWeightMapNode.h |
|
| SelectionName | FString | The name of the selection to convert. | ChaosClothAsset/SelectionToWeightMapNode.h |
|
| UnselectedValue | float | The value unselected vertices receive. | ChaosClothAsset/SelectionToWeightMapNode.h |
|
| WeightMapName | FString | The name of the weight map attribute that will be added to the collection. | ChaosClothAsset/SelectionToWeightMapNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSelectionToWeightMapNode, |
ChaosClothAsset/SelectionToWeightMapNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/SelectionToWeightMapNode.h |