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Convert an integer index selection to an integer map. Map type will match the selection type.
| Name | FChaosClothAssetSelectionToIntMapNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SelectionToIntMapNode.h |
| Include Path | #include "ChaosClothAsset/SelectionToIntMapNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSelectionToIntMapNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSelectionToIntMapNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSelectionToIntMapNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SelectionToIntMapNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bKeepExistingUnselectedValues | bool | If the IntMapName already exists, keep existing values rather than overwriting them with 'Unselected Value'. | ChaosClothAsset/SelectionToIntMapNode.h |
|
| Collection | FManagedArrayCollection | ChaosClothAsset/SelectionToIntMapNode.h |
|
|
| IntMapName | FChaosClothAssetConnectableIOStringValue | The name of the integer map attribute that will be added to the collection. | ChaosClothAsset/SelectionToIntMapNode.h |
|
| SelectedValue | int32 | The value selected elements receive. | ChaosClothAsset/SelectionToIntMapNode.h |
|
| SelectionName | FChaosClothAssetConnectableIStringValue | The name of the selection to convert. | ChaosClothAsset/SelectionToIntMapNode.h |
|
| UnselectedValue | int32 | The value unselected elements receive. | ChaosClothAsset/SelectionToIntMapNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSelectionToIntMapNode, |
ChaosClothAsset/SelectionToIntMapNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/SelectionToIntMapNode.h |